This game is very fun! I've played it with my family too many times to count and we've only had it a few days.All the pieces were included and very detailed. There were a few extra black cards seemingly without a purpose, but other than that, nothing out of place.The game includes character cards, rooms, items, suspects, a dark deck, a help deck, tokens for making propositions, game pieces, and three dice (two normal and one with stickers for Griffindor, Hufflepuff, Ravenclaw, Slytherin, a star, and the Dark Mark).The instructions were generic and I had to look up a video to fully understand the game.You roll the special dice to determine which corner of the board to move toward (each corner has one of the four Hogwarts houses) and when you enter a room, you have to pull a card from the dark deck. That's where the help cards come in to fight off the dark card. Be aware of locked rooms which can only be unlocked with the Alohamora help card (there's more than one in the help deck, so multiple players can posess one and you can hold onto it for the entire game if you want). Based on the dark deck/help card you either win or lose house points. If someone loses all their house points or their help card is useless against the dark deck card, then they lose the game.All the other directions are included in the packet and are pretty comprehensive. It's just the dark deck and help cards that are poorly explained.Other than that, the game plays like normal Clue (roll the dice to move, enter a room, use the tokens when making a proposition about the mystery, and mark off the rooms, items, and suspects who are not involved. Once you mark everything off and think you know who did it, where, and with what item, you make the final proposition and check the cards in the sleeve. If you're right, you win. If wrong, you lose).
Rating: [4 of 5 Stars!]