I find it interesting to see that when you look at the cover of Milton Bradley's "Twister" today you see four adolescents playing the game: two girls and a very happy looking young boy on the mat, and another young lad holding up the spinner to indicate it is "left hand yellow" time. On our copy of "Twister" there are six younger children, again divided equally between girls and boys, with one pair actually playing the game and making their "left hand red" moves. However, if you go back to the original 1966 version of the game the cover art is of adults playing the game (by adults I mean grown-ups where the men are wearing coats and ties--but no shoes--to play the game). The art actually makes the playing mat look a lot bigger, which makes the two adults cavorting on it look a bit smaller. But while the marketing strategy may have changed over the years, the reason for boys and girls to play this game together has not (think about how many games can be said to require both genders to play it besides this one).If you look at the game boy it tells you "Twister" is for ages 6 and up, but I have seen a suggestion that it is "intended" for ages 6-12. However, the popularity of the game seems to be mainly with college students, who bring a different perspective to the game's objective, which is to "Outmaneuver your opponents by placing your hands and feet on the colored circles." The game box contains a spinner, the mat 5-1/2 x 4-1/2 foot vinyl mat marked with colored circles, and the brief rules, which everybody already knows. A referee spins the spinner to come up with which hand or foot has to be placed on the circle of which particular color but there can never be a circle with more than one hand and/or foot on it, which is what makes things interesting. As the game progresses, this becomes much more difficult and bodies become entangled, which we always assumed was the point of the game. If you fall, or if any part of your body besides your hands and feet touch the mat, you are out and the last player literally left "standing," so to speak, is the winner. The idea was that "The game that ties you up in knots" would be a good ice breaker for parties (keep in mind, the game was created in the 1960s), but it ended up becoming the raison d'etre for such festivities (I am sure many of us have memories of "Twister" parties way back then) and over 19 million copies of the game have been sold since it came out in 1966 (and sold for $6). The game was part of the golden age of games for Milton Bradley in the Sixties, when the company came up with "Life" (1960), "Stratego" (1961), "Trouble" (1965), "Operation" (1965), and "Battleship" (1967). In recent years Milton Bradley has also come out with a "Twisted Moves" game aimed at ages 8 to adult that gets players following the directions of a pair of recorded DJs on CDs, but that has more to do with dancing. The Guinness World Record for the largest "Twister" game was set by 4,160 students at the University of Massachusetts on May 2, 1987 and in 1999 "Twister" received the Dr. Toy Best Classic Toys award.
Rating: [4 of 5 Stars!]